AI Insights · Timothy · October 2021
Top 5 Snake Games in Spain Q3 2021: Unified Platform Performance
Discover the performance trends of the top 5 snake games in Spain during Q3 2021, including weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 snake games on a unified platform in Spain showcased interesting trends in weekly downloads, revenue, and active users. Let's dive into the performance metrics of these games.
Snake.io - Fun Online Snake from Kooapps experienced notable growth in weekly revenue, peaking at around $123 in the final week of September. Weekly downloads fluctuated, reaching a high of approximately 15K in early August before declining to around 8.3K by the end of September. Active users showed a similar trend, starting at 100.5K in late June, peaking at 112.9K in early August, and then declining to about 86.3K by the end of the quarter.
slither.io from Lowtech Studios LLC saw a steady decline in weekly revenue, ending at $0 by mid-September. Weekly downloads also decreased from 16.2K in late June to approximately 7K by the end of September. Active users dropped from 137.4K in late June to around 90.6K by the end of the quarter.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a relatively stable revenue stream, with a peak of $55 in mid-July. Weekly downloads showed a downward trend, starting at 6.3K in late June and dropping to about 5.3K by the end of September. Active users followed a similar pattern, starting at 61K in late June and decreasing to around 58.6K by the end of the quarter.
Gravity Noodle from Voodoo showed significant fluctuation in weekly downloads, peaking at 26.9K in early August before dropping to around 1.3K by the end of September. Active users mirrored this trend, starting at 20 in late June, peaking at 33.2K in early August, and then declining to about 3.4K by the end of the quarter.
Snake Arena 3D: Battle Rivals! from AI Games FZ experienced modest revenue growth, with a peak of $20 in the final week of September. Weekly downloads showed some fluctuation, starting at 2.3K in late June and ending with around 2.7K by late September. Active users increased from 5.2K in late June to a peak of 10.1K in early September, before settling at around 7.2K by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in Spain. For more detailed insights and analytics, visit Sensor Tower.